* More than 4 years experience in Animation.
* Skilled in the technical aspects of Maya, XSI, and Motionbuilder.
* Proficient in Photoshop and After Effects.
* Exceptional at sketching ideas, concept art, storyboards.
* Dexterous with principles of animation.
* Knowledgeable in concepts of camera composition//cinematography.
* Expert character rigging skills.
* Bilingual: English/Spanish

Contact info:
818 308 5410
djaguilar@gmail.com

WORK EXPERIENCE




The Third Floor Inc

Aug 2007-Nov 2009

In charge of rigging most, or all assets for my assigned project.
Animated characters fast for pre-visualization purposes.
Assisted directors create interesting camera work, finding the best compositions and work out logistics for the required shot.
Worked with Directors: Robert Zemeckis and Simon Wells

Title: Previs Artist

Contact:
Chris Edwards, CEO
323 931 6633
chris@thethirdfloorinc.com
www.thethirdfloorinc.com

Projects


Mars Needs Moms (IMD)

Director's Layout (DLO):
Using MotionBuilder I would capture the Intersense camera data from the Director's movements. After the data was captured I would then redo the camera moves with cleaner curves. All this while maintaining the intended composition and feel.
In cases, my job included changing the motion capture performance or producing quick rough previs quality animation to accommodate for the desired shot.

Kingdom Come (Wetta/Independent) Previs, Modeling, Rigging:
With drawings, ideas, storyboard and/or sometimes minimal input, I would produce a sequence or a shot. This "rough" would then be shown to the Director.
Producing a shot included modeling creatures, texturing, rigging them, and animating them.
I also produced assets for other artists to animate.
Command and Conquer: Red Alert 3 (EA) Rigging:
I was basically the sole TD for this project. I rigged from ninjas to vehicles to robots.
StarCraft 2 (Blizzard) Previs:
Using in-house motion capture equipment, we produced a previs version of a story board given to us by Blizzard.
We created energetic and frantic camera moves, explored what would work and what would not.
I also rigged some of the monsters using the models provided by Blizzard.
Resident Evil 5 (Capcom) Previs:
A small team of us produced sequences in record time for the cinematics on this monstrous project.
My duties were everything from importing assets from XSI, rigging the assets for our pipeline, to animating full shots for previs.

Eagle Eye

Previs:
My first endeavor into previs. I worked with a team of experienced previs artists to help produce the end sequence of the movie.



Tigar-Hare

Jul 2007- Aug 2007

Hired as a freelance animator during crunch time.
Cleaning Mocap animation and improving it.
Sometimes animating from scratch to resemble mocap.
Supervising intern animators.

Title: CG Animator

Contact:
Michael Tigar
, President
818 907 6663
Michael@tigarhare.com

www.tigarhare.com

Projects


[Prototype] Trailer

Character Animation, Previs:
Brought in during the final weeks of the project. I went over animations that were not finished, produce my own animations and made sure other animators where producing quality work.
I also had a prelude into previs when I roughed out a shot for approval.

Brutal Legend Conan Metal Excusive E3

Character Animation:
Helped finish animating the last few shots on this project.



Magnetic Dreams

May 2005- Dec 2006

In charge of most character rigging and other technical duties.
Character Animation.

Title: TD, Animator

Contact:
Mike Halsey, President
615 885 6801
mike@magneticdreams.com
www.magneticdreams.com

Projects


Sesame Street's Christmas Carol (Sesame Workshop)

Sesame Street's Traction Jackson (Sesame Workshop)

Sesame Street's Twiddle bugs (Sesame Workshop)

Nashville Predators Game Intro (PK Pictures)

Rigging, Animation:
Shortly after I started working for this studio they realized I had a knack for rigging and technical stuff. I was then assigned to all rigging, helped develop the studio's internal pipeline.
I was also a key animator, taking on the more challenging tasks.